

Valorant Battle Pass Boosting
Each Valorant act ships a battle pass with fifty-odd tiers of weapon skins, sprays, gun buddies, player cards and Radianite. None of it survives the act. The pass costs a fixed amount of VP; finishing it costs a large and non-negotiable number of hours, because tier progress is XP-gated rather than skill-gated — playing well does not make it faster, playing more does.
That is the gap this service fills. Set your current tier and your target tier, and an Immortal or Radiant player puts in the hours.
Why Later Tiers Cost More
The XP each tier demands rises across the track while a match awards roughly the same XP throughout, so the last ten tiers are worth several times the first ten in play time. Our quote follows that curve rather than charging a flat rate per tier, which means short top-end orders are priced honestly instead of being subsidised by people buying the easy early tiers.
PC, PlayStation and Xbox
Console Valorant runs its own queues, and the booster pool there is smaller. The work is the same but availability is not, so console orders carry a surcharge and slightly longer estimates. Both platforms are supported on every server we cover.
What Comes With It
- Every tier reward between your start and target, on both the free and premium tracks.
- Radianite Points from the tiers that award them, ready to upgrade skins you already own.
- Kingdom Credits from every match played — the free currency agents are unlocked with since Agent Contracts were retired. Incidental, not guaranteed.
- Your competitive rank left alone if you ask for the games to run in Unrated or Swiftplay.
Order Early in the Act
A battle pass order has a hard deadline that a rank boost does not. Progress does not carry over, so a large order placed near act close is a real risk. Order early, or take the priority option and accept a trimmed target.
Frequently Asked Questions
Everything you need to know about how our services work, pricing, and account safety.
Still have questions? Contact us
Do I need to own the premium pass?
For the premium rewards, yes — buy it from Riot with VP. We move the tier track; the free track pays out either way, but the skins, gun buddies and player cards on the paid track only unlock on an account that owns the pass.
Does console cost more?
Yes. PlayStation and Xbox sit in separate queues with a smaller booster pool and different lobby pacing, so console orders carry a surcharge. Pick your platform above and the quote updates.
Does this help me unlock agents?
Indirectly, yes. Agent Contracts were retired in June 2023 — agents now come from Kingdom Credits, a free currency awarded at the end of every match alongside XP, or from the 28-day Agent Recruitment event that runs when a new agent launches. Since the booster is playing real matches, Kingdom Credits accrue the whole time (an agent costs 8,000, and the wallet caps at 10,000). We do not price or guarantee that — it is a side effect of the games, not the product.
What happens when the act ends?
Unclaimed tier progress is lost at act close and does not roll into the next one. We scope orders to what fits the remaining window rather than accepting work that cannot land — if you are ordering in the last stretch of an act, support will tell you what is realistic.
















