
TFT Set Pass Boost
Finish the pass before the set rolls over and takes it with it.

TFT Set Pass Boosting
Every TFT set ships a pass carrying Little Legends, arena skins, booms, tacticians and emotes. It is the only place most of that cosmetic line ever appears, and every bit of it is forfeited the moment the set rolls over into the next one. There is no carry-over and no second chance.
Set your current pass level and your target, and a Challenger-level tactician plays the lobbies that get you there.
The Deadline Is the Whole Point
Almost every other service here is bounded only by how fast someone can win. This one is bounded by a date in Riot's calendar. When a set ends, an unfinished pass is worth nothing — so the useful question is not "how cheap" but "how much of the track can actually be finished in the time left".
We would rather sell you twenty levels that land than fifty that do not. If you order late in a set, expect support to come back with a scoped target rather than a confirmation.
Placement Rate Is Doing the Work
TFT's pass XP scales with where you finish — top-four placements award materially more than bottom-four ones, and a match has to run at least ten minutes to count at all. That makes this the one pass service where skill genuinely changes the speed. A player who tops four consistently climbs the track substantially faster than someone averaging fifth, and that gap is exactly what you are hiring.
The pricing follows TFT's own XP structure rather than the League curve. Every level to 40 costs a flat 1,000 XP, so there is no cheap opening stretch to discount — and levels 41 to 44 cost 5,000 XP each, which is why the last four are the expensive ones. Both games average roughly 25 to 35 minutes a match, so none of this is a length premium.
What You Keep
- Every pass reward between your start and target level, on both the free and premium tracks.
- Little Legend eggs and star-ups awarded on the track.
- Your ranked LP untouched if you ask for the lobbies to be normals.
As with the other passes, the premium track only pays out on an account that has bought the pass from Riot. Buy it first, then order the levels.
Frequently Asked Questions
Everything you need to know about how our services work, pricing, and account safety.
Still have questions? Contact us
What happens to my pass when the set ends?
It is gone. TFT's pass is tied to the set rather than to a rolling season, and anything unclaimed when the set rolls over is forfeited — Little Legends, arenas, booms and tacticians alike. This is the hardest external deadline of any service on the site, which is why we scope late orders down rather than take them whole.
Does the pass move faster if you place well?
Yes, unlike the League and Valorant passes. TFT pass XP scales with finishing position, so a booster consistently landing top four moves the track meaningfully faster than an average player would. That is priced in — you are buying the placement rate as much as the hours.
Does TFT cost more per level than the League pass?
Early levels cost more here, later ones less, and it is the XP structure rather than a premium. TFT charges a flat 1,000 XP for every level up to 40, so level 3 is exactly as much work as level 30 — there are no cheap opening levels the way there are on the League pass, which ramps from the start. Then levels 41 to 44 jump to 5,000 XP each, and those are priced accordingly. It is not a length premium: both games average roughly 25 to 35 minutes a match.
Will my TFT rank move?
Only if you want it to. Pass XP accrues in both ranked and normal lobbies, so if you would rather your LP sat still, ask for normals and the booster will run the track there instead.








